Jake Miller
Work
Figma
March 2021 - Present
Principal Group Product Manager - Design Systems & AI. For AI led several streams including the generative prompt to design stream. On the design systems side led technically complex critical upgrade drivers, heavily increasing ARR and revenue goals for the company. On the managerial side, built out career ladders for PMs, kickstarted the APM program, and led hiring for multiple teams.
Atlassian
March 2016 - March 2021
I hold a dual role at Atlassian that I split time between. Each has different responsibilities and skillsets required.
Senior Prototyper / Prototyping Team Lead. Head of Atlassian's prototyping efforts for the last four years. I was originally hired to establish prototyping as part of Atlassian's design process, as they previously had no dedicated prototyping process or team. To pursue these efforts I set up an internal team dedicated to helping designers create explorations in code, created tools and libraries to expedite the prototyping process, ran internal classes to uplevel designers and devs in their abilities to create high-interaction code-based prototypes, and started internship programs focused on prototyping. Oh, and I built a ridiculous amount of prototypes.
Skills and technologies used:
Code
- HTML5/javascript
- Nginx/Linux
- Pug/Stylus
- Git/Bitbucket/Jira/Confluence
Design Systems Manager. Lead on Atlassian's design systems team. On the managerial side, my responsibilites have been defining our yearly strategy and how we fit in with the larger goals for Atlassian, leading our shipment of accessible themes for users (dark mode, high contrast mode, color blind modes), working on new growth plans and promotional guides for those at Atlassian who don't fall into traditional dev/design buckets (essentially creating a unicorn job path), and handling cross team communications and requirements. On the IC side my responsibilites have been threefold: Building and maintaining the GUI pack used by 250 designers internally, building out tools that accelerate Atlassian's designers in their roles, and migrating all of Atlassian from Sketch to Figma.
Skills
- Strategy definition and OKR alignment
- Career guidance/skill development mentoring
- Quarterly reviews
- Prioritizing work and aligning the team on tri-weekly sprints
- Tracking deliverables and responding to research/analytics
Tools
- Jira
- Figma
- Dovetail
- Trello
Microsoft
Feb 2011 - March 2016
Prototyper. Worked to design and bring existing designs to life on several platforms including web, windows tablet, windows phone, xbox, and others. Performed fast iterations, going from an idea to a usable interaction in under two weeks.
Skills and technologies used:
Code
- asp.NET MVC
- HTML5/javascript
- C#/Xaml
- Varnish
- Apache
- haml/sass
- Actionscript
- Ruby on Rails
- Visual Studio
- Git/Team Foundation
- Ubuntu
Design
- Photoshop
- Illustrator
- After Effects
- Expression Blend
- Paper prototypes
Spawar
Aug 2007 - Feb 2011
Developer. Created a ruby on rails ship tracking platform for all ships, submarines, planes, and other mobile objects in the Pacific that would incorporate real world news feeds in order to best predict which ships were in the most amount of danger at any given time. Also did real time traffic analysis of all data being sent between ships in order to detect anomalies/intrusions.
Skills and technologies used:
Code
- HTML/javascript
- Varnish
- Apache
- haml/sass
- Ruby on Rails
- Visual Studio
- Git
Teaching Experience
Atlassian Figma Training Courses
As part of the process of us moving to Figma, I wanted to ensure we had No Designer Left Behind. I lead a small team to create an internal Figma trainign course that went over not just the basics of how to use Figma, but how to use it in the context of the tools and processes we had built out at Atlassian. These days we have over 200 designers who have taken the course, and of those we have a 68% retention rate of the ones who are using the custom built plugins we developed internally at Atlassian.
STEM in schools / CSFirst
For a large part of 2017 was teaching in local schools throughout Sydney via Google and MIT's CSFirst program. Mostly targetting kids in years 3-6, this ran once a week training them in early programming skills and concepts using Scratch.
Atlassian Prototyping Course
Currently teaching the third session of the prototyping / frontend development course I run at Atlassian. It's an intensive 12 week program where we train designers how to do front end web development, with an emphasis on building their ideas quickly and testing often. This runs through html, css, javascript, preprocessors and testing. The lesson plans I've made for this are available at my site
prototype.guide.
Hawaii Hacks
Taught blackhat penetration techniques and how to protect yourself from them to industry professionals. Walked through the basics of the linux networking stack, how to leverage it to hijack traffic in a network, and how to get access to networks. Taught protection techniques for the most common types of attacks.
Personal Projects
Nonio
A better model for contributing back to content creators. I originally pitched this to ycombinator and a local Australian startup fund, eventually choosing to bootstrap instead. Boostrapped to 2k users after a successful launch on Hackernews. Since then I've managed a single dev working on mobile apps for this while working on the golang backend and native javascript frontend myself. Check it out at
non.io or the github repo at
github.com/jjcm/nonio.
Mashup.fm
A social listening site. Users create a playlist, and when multiple people join the queue it plays one song from each persons queue in rotation. Allows multiple people to listen to the same thing at once remotely. Check it out:
http://mashup.fm
Children's Books
Worked on creating digital books for children. Created
several working prototypes in html/javascript as a proof of concept, then hired artists to draw out three separate stories. After finding that the performance of the html5 implementation of the book would not run at acceptable framerates on mobile devices, hired developers to create native IOS, Android, and Windows versions of the parallax engine according to spec. Due to having to create separate implementations of each book (instead of creating one html5 based one and releasing on all platforms at once), changed the business model from
the original, free and donation supported model to a paid one. The first book is now in the
app store here.
Sopablackout.org
Created the site
sopablackout, which created a call to action for internet users to black out their sites in protest of
SOPA/PIPA. The site provided a javascriptlet and a wordpress plugin that blacked out the site it was deployed on during the date of the protest. Eventually become on of the major players in the protest, resulting in 2.5 million hits of the script on the blackout date itself, as well as many hits to informational pages and links to contact representatives directly. The publicity resulted in me conducting live interviews for several news organizations.
Lama Rama
A mobile/desktop game that uses accelerometer input from mobile devices in order to play the game on a desktop with others. Early prototype seen
here. Created all the graphics for the game, including sprites, backgrounds,
intro screens and logos, etc. Game is currently in talks with publishers.
Education
Loyola Marymount University
Bachelors in Computer Science
Hawaii Pacific University
Bachelors in Computer Science